Hey there, I'm Male!

I’m a 3D Generalist with 2+ years of experience in diverse industries.

While I mostly specialise in 3D-Modeling and -Animation, I am also well-versed in 2D-Design and Graphic Design.

What I enjoy most is inducing character into my designs to make them feel alive – What is their story? What feelings are they evoking in the viewer? What memories are they provoking?

When I’m not philosophising about the transience of time, you can find me reading a book on a patch of grass, or crafting yet another trinket to fill up my rooms.

❝ Artworks ❞

Single Independent Works

Graphic Design

Diverse graphical works.

– Mockups
– UI Interfaces
– Motion Graphics

Visualisations

Diverse 3D visualisations of construction processes, or works in a realistic style.

– Animations
– 360° Visualisations
– Hard-Surface Modelling
– Texturing

Character Animation

Diverse game-ready animations of humans and animals.

– Modeling & Rigging
– Animation

Character Design

Character Design of “Bùsùzhīkè”, the unwanted visiter in a small village at the edges of china.

– Organic Modelling & Texturing
– Rigging
– Postprocessing

Environment Art

Environmental Storytelling with the use of an asset library.

– Environment Art/Design
– Adapting some assets

2D Environment Art

2D Backgrounds for video games or animations.

– Concepting & Sketching
– Lineart & Coloring

❝ Projects ❞

Collaborative Game Projects

NOK

NOK is a physics-based sandbox hidden-object game.

My tasks were:
– Hard-Surface Modelling & Texturing
– Character Art, Rigging & Animation
– Environment Art/Design

SONDER

A world within an asteroid caught in a time-ping-pong, threatened by an imminent flood.

My tasks were:
– Hard-Surface Modelling & Texturing
– Environment Art/Design
– Story Development

Box of Blocks

A toy character that is led by a child through a collection of stories built with their toys.

My tasks were:
– Hard-Surface Modelling & Texturing
– Environment Art/Design
– Story Development

Starborne Mail

A recursive exploration game where the player is a postman in a dying world, delivering mail to quirky villagers on borrowed time.

My tasks were:
– Hard-Surface Modelling & Texturing
– Environment Art/Design
– Story Development

❝ Achievements ❞

Projects that made it big

Coming Soon

SONDER‘ Release on Steam

Q1 2026

NOK‘ Release on Steam

NOV 2025

SONDER‘ as Subotron Livepitch Finalist 2025

DEC 2024

Box of Blocks‘ won 2nd Place at Hagenberg Game Jam

DEC 2023

MIEN MECHONI‘ won 3rd Place at Hagenberg Game Jam