While I mostly specialise in Hard-Surface Modelling and Environment Art, I am also well-versed in Texturing, Rigging, and Animation.
What I enjoy most is inducing character into my models to make them feel alive – What is their story? What have they lived through? Where have they existed?
When I’m not philosophising about the transience of time, you can find me reading a book on a patch of grass, or crafting yet another trinket to fill up my rooms.
❝ Projects ❞
Collaborative Game Projects
NOK
NOK is a physics-based sandbox hidden-object game.
My tasks were: – Hard-Surface Modelling & Texturing – Character Art, Rigging & Animation – Environment Art/Design